Ravia
Ravia is a mobile, location-based educational game for children aged 6-17. Players explore real-world locations to collect tokens, solve puzzles, and progress through a reward ecosystem within a safe, parent-supervised environment.
Full-stack developer
I build games, AR tools, mobile apps, and backend systems with the same goal: make the experience feel alive, readable, and sturdy enough for real players.
Current build
Portfolio XP: 860 / 1000
Unity, C#, AR, mobile performance, and gameplay loops for real players.
I care about the invisible parts players feel immediately: input response, readable feedback, rewarding loops, and interfaces that make the next action obvious.
Selected work
A growing collection of product work across mobile, web, backend systems, and interactive experiences.
Ravia is a mobile, location-based educational game for children aged 6-17. Players explore real-world locations to collect tokens, solve puzzles, and progress through a reward ecosystem within a safe, parent-supervised environment.
A PWA control center for parent-supervised gameplay, including child profiles, approval flows, notifications, health status, and account settings.
Contributed to gameplay systems, maintenance, and mobile performance work for a licensed racing game during my time as a Unity developer.
A tourism app built in partnership with the Philippine Department of Tourism: a virtual tour guide with AR attractions like the MassKara Festival and the Presidential Gallery, plus Philippine destination films. Live on the App Store.
View on the App Store ↗The official campus app for iACADEMY students: grades and schedules through iSIMS, announcements, a school directory, and an augmented reality brochure that brings the campus to life. Live on the App Store.
View on the App Store ↗/api/v1/ar
/api/v1/health/ready
{ challenge_tokens, loot_boxes, checks }
A Node.js service powering Ravia gameplay data, AR map objects, health checks, authentication, geofences, rewards, cosmetics, and parent-supervised flows.
Stack
Pick a skill path to see the tools, proof, and systems I bring into a build.
Unity, C#, gameplay loops, mobile optimization, Android, iOS, and desktop builds.
About
My work sits between playful interaction and dependable engineering: Unity games, AR mobile experiences, PWA tools, APIs, and the leadership needed to guide teams from rough prototype to playable release.
Prototype the fantasy early so the core interaction has a pulse.
Build systems that support content, iteration, and live feedback.
Keep the code clear enough for future collaborators and future me.
Contact
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